Motion Tweens in Flash CS3 and CS4

October 12th, 2009 | 5 Comments

Flash CS4 changed the way that motion tweens are handled. In CS3, tweens were very timeline-oriented, but CS4 has made them more object-oriented. This tutorial is a great overview of both the old and new ways of creating Motion Tweens using Flash.

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5 Responses

  1. Hi Graig
    Thank you so much for posting this. To all of you out there still wondering if you should purchase the CS4 tutorials on offer at the moment – don’t wait a minute longer – they are fantastic.

    Thanks again Graig!

  2. Mr H says:

    Hi

    I am just wondering i am new to CS3 Flash 9 action script 3….. I am wondering if you can help me if tween/skinning any component ….either through UI component and through programmic action script…

    is there a tutorial or a .fla file ?? please

    Many Thanks

    H

  3. staryl says:

    hi i have a subj and they required us to have a 20 balls animation flash…can u plzz help me….i dont know how to do a 2o balls animation… any form of animation:note: required the present of 20 balls plzzzz help me i need to submit it…. to my proffesor
    thnx

  4. 3d tutorials says:

    thanks for sharing that. I cant wait to get my hands dirty with them. the net could always do with more people like you :)

  5. Hi Craig,
    As you might tell from my question I am new to Flash. I know how to put images into a libray and then convert them to symbols to animate them, also to add text. But my question is:
    Should I put all of my images (nicely spaced out) into the first layer of the Time Line or should the images be in separate layers for each image, text or sound?
    Have you got a Tutorial about this which can explain when to insert images into keyframes of the same layer or many layers?
    Many thanks
    Mike Spinetto

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