Archive for the ‘Flash Blather’ Category

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Keeping Flash Alive

I believe 2011 has started as one of the most impressive years for Flash in a long time. ~Rob Ford If you have any doubts about the future of Flash, maybe Rob Ford’s article will put some of your fears to rest. Flash is still going strong, and those who believe in Flash are still [...]


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Flash vs HTML5 – Don’t Be Stubborn

The New Kid on the Block – HTML5 As a designer who has spent the better part of the last decade learning, working with, and teaching Flash, it has been very difficult for me to swallow the idea that there might be a new kid on the block. HTML5 is taking the web design world [...]


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Flash and the iPhone/iPad

It has been a while since the last time I posted, and for those of you who hang on every word I say, I sincerely apologize for my time away from the blog. I’m going to make a concerted effort to post a little more regularly. Okay. Down to business. The issue of Apple’s decision [...]


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Adobe Unveils CS4

This morning, I joined hundreds of thousands of people around the world for an online streaming presentation of Adobe Creative Suite 4. My overall impression . . . Well, I guess I’m hard to impress.


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Flash Websites to Become More Searchable

For years, the advice has always been that if you want good search engine results, then you don’t want to create your website entirely with Flash, because search engines have no way of effectively indexing swf files. Well, all of that is about to change.


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Papervision 3D

As a trainer, one of the questions I get a lot from beginners is “How do I do 3D in Flash?” And historically, I’ve always had to break it to them gently that there really is no inherently easy way of creating 3D illustrations and animations for Flash without shelling out a few bucks on [...]


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Before There Were Keyframes

As I watched the goat leap gracelessly into the air, I thought to myself, “What an amateurish attempt at animation!” Where’s the anticipation, when the goat rears back before its jump? Where’s the squash and stretch? Where’s the follow through? Why was this done at such a low frame rate? But then again, what more [...]


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