As I watched the goat leap gracelessly into the air, I thought to myself, “What an amateurish attempt at animation!” Where’s the anticipation, when the goat rears back before its jump? Where’s the squash and stretch? Where’s the follow through? Why was this done at such a low frame rate? But then again, what more [...]
Lynda.com’s FlashForward Conference has been a constant spring of refreshment for me over the last few years, and I was recently disheartened to hear rumors of its pending demise. Thankfully, however, the rumors were just that. Minutes ago, I received an email from Lynda herself (okay, so she sent it to everyone on her mailing [...]
In the last post, we discussed the basics of how particle effects work. To sum it all up, a particle effect basically involves creating a single movie clip and then using ActionScript to duplicate it, randomize it, and animate it on the stage. Now that we understand the basics of particle effects, let’s actually put [...]
In the world of Flash design and development, there is very little that gives me as much giddy pleasure as playing around with particle effects. Over the next few blog posts, I plan to do a few tutorials relating to particle effects, but before I did so, I wanted to lay a little bit of [...]
Want to cut your Flash development time in half? If you answered yes, then you’ve come to the wrong place. On the other hand, if you’d like to moderately improve your efficiency and save yourself a little time, then it would be well worth your time to learn a few keyboard shortcuts that will save [...]
